Facade
Link to the original conversation:
(21 March 2010)
I just downloaded the map and had a look at it (yeah, I know I'm late ). So here's a little bit of constructive criticism. I did not play the map, so I can't say anything about the flow or other game related stuff. However there are many minor issues that catched my eye.
- The sound at "The Plaza" seems to come from nowhere. Maybe you could add a radio or a speaker somewhere.
- You can easily jump on top of that sheet at "The Plaza". I guess that's not intended. You could just clip it.
facade1 - There are no light sources at "The Porch" although the room is quite bright. Some lamps need to be added.
facade2 - There's an invisible triangle at "The Porch". This has been mentioned twice before but it doesn't hurt if I repeat it again
- You can stand on the wall at "The Porch". Seems like the clipping brush is not correct.
facade12 - There are too many "I killed that many"'s in the map for my taste. It's kind of repetative.
- This piece of furniture is repetative, too. Three times in one room is too much in my opinion.
facade4 - Same goes for "The Gallery". There are three of the same picture.
- And again, six same lamps feels like too many in just one corner at "2nd Floor Outlook"
facade5 - When you try to climb up some of those bins you grab ten times and fall. I guess it happens with those that are placed in a 45° angle. Maybe you have to clip them to prevent this from happening. I found five of that kind: at "The Gallery", "Corner Stairs", "Sundial Courtyard" and twice at "Lower Alley Fountain".
facade8 - This part of the wall at "2nd Floor Outlook" is a bit empty. Maybe add other little detail?
facade6 - This hallway is too monotonous. By simply turning one or two lights off you could add some variety. Or make one flickering.
facade7 - This corner at "Sundial Courtyard" looks too bright. It seems a bit unrealistic that the light that comes from the window is that bright. What are the guys in that house doing? Building a fusion reactor and creating their own sun? :P
facade9 - When you do some walljumps you can look behind the fence at "Sundial Courtyard". Then you see the end of the map. It would look much nicer if there was another building or something else realistic.
facade10 - Last but not least there are some places with flickering/glitching/sparkling walls or however you want to call it. At the statue, the upper part of the hallway at "Sundial Courtyard" and in the room at "The Porch"(the one without lamps). I don't know if it has something to do with the map or if it is just on my end.
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All in all, facade is a good-looking map with lots of nice little details. I especially like the fountains and the sound at "The Plaza" . You've obviously put much thought and effort into this map and I hope this little post is useful for you.
(25 March 2010)
I just found some more as I played your map in tdm:
- Neither spawn has a location name.
- The spawnrooms don't show on the minimap. I guess that's because the roofs where caulked when you created the minimap.
- There's a missing door texture in the red spawn(laedon already mentioned this before)
- The doorway arch in the red spawn sticks inside the wall and ceiling.
facade12 - There's a clip brush at the exit of the red spawn that prevents you from entering again before you even left the room. I don't know why you put it there.
facade14 - And you can get stuck in the door at red spawn when you exit slowly. I guess you need to move the trigger brush a little.
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